Coding Locks
A downloadable game
This is a small coding exercise in Unreal Engine 5 to practice working with polymorphism in Blueprints, Blueprint communication, and minor HUD additions.
I created one master interaction Blueprint, then created a child of that which contained the majority of the combination lock information. Then I created unique children of that to alter the type of lock. Each instance of the blueprint can have a unique combination and change what external blueprint (i.e. door, light, etc.) is affected by it.
Other additions include a crosshair that appears/disappears when looking at an interactable object and minor alterations to the character and the camera.
GitHub Source Code: https://github.com/calciumrobber/CalRoberts_PersonalProject.git
Status | Released |
Author | calciumrobber |
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